
Graphical user interfaces have long been the dominant interface paradigm. Yet, the future world of ubiquitous computing requires novel types of interfaces. We investigate on novel user interfaces and interaction techniques that make computing more natural, more playful and more seamlessly integrated into the everyday world.
Tangible user interfaces tightly couple the physical and the digital worlds. To bridge the gap between both worlds, we use digitally-augmented physical objects (e.g. digital pen and paper) and we augment traditional digital devices by physical capabitilies (e.g. tabletop displays with tangible objects, location-sensitive smart phones). We particularly focus on social interfaces that offer support for communication and collaboration.
We are convinced that in this field, novel contributions require a comprehensive approach to interaction design. We therefore conduct field studies as an empirical grounding for our work, we generalize our findings to theoretical models, we design and implement novel user interfaces and interaction techniques, we develop software toolkits, and we continuously evaluate our approaches in user studies.
Our main application domain is knowledge work and learning (in particular structuring, organization and integration of information as well as navigation in complex document sets). Moreover, we develop solutions for security control rooms and everyday life activities. More information can be found in the project list below.
Future generations of displays will be thin, lighweight, and flexible. In this project, we develop novel interaction techniques for displays which can be dynamically expanded and collapsed.
In this project, we present a novel device concept that features double-sided displays which can be folded using predefined hinges.
This project focuses on designing interaction techniques for hybrid tabletop displays, which enable users to concurrently manipulate digital and physical media on one single surface.
Within the scope of this project, we develop new concepts for the visualization of large information spaces on mobile devices. Moreover, we focus on mobile interaction design for these spaces within mixed reality environments.

We develop novel interaction techniques for the mobile navigation of multimedia contents.

This project focuses on multi-device web browsing. We employ novel web page partitioning algorithms to foster the collaborative browsing of web applications using multiple devices.
Letras provides a novel toolkit for the support of pen-based interaction in mobile and ubiquitous computing settings.
CoScribe is a collaborative platform for knowledge workers. The project tightly integrates the interaction with printed and digital documents by leveraging digital pen technology. It offers novel interaction techniques for cross-media annotations, hyperlinks and tags on both types of documents.
We are currently developing a novel instrument for live music performance which relies on digital pens and interactive surfaces
Research Staff
Former Research Members
Jürgen Steimle, Oliver Brdiczka, Max Mühlhäuser: “CoScribe: Integrating Paper and Digital Documents for Collaborative Knowledge Work”, IEEE Transactions on Learning Technologies, 2(3), pp. 174-188, IEEE Press, 2009.
Jochen Huber, Jürgen Steimle, Max Mühlhäuser: "Toward More Efficient User Interfaces for Mobile Video Browsing: An In-Depth Exploration of the Design Space", Proceedings of ACM Multimedia, pp. 341-350, ACM Press, 2010.
Mohammadreza Khalilbeigi, Roman Lissermann, Max Mühlhäuser, Jürgen Steimle: "Xpaaand: Interaction Techniques for Rollable Displays", Proceedings of CHI 2011, pp. 2729-2732, ACM Press, 2011.
Jürgen Steimle, Mohammadreza Khalilbeigi, Max Mühlhäuser, James D. Hollan: "Physical and Digital Media Usage Patterns on Interactive Tabletop Surfaces", Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces 2010 (ITS 2010), pp. 167-176, ACM Press, 2010.
Full list of our publications is available in our publication database.