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Permulin: Collaboration on Interactive Surfaces with Personal In- and Output Permulin shifts the way we think about interactive surfaces, how we interact with them and how we collaborate, eventually. Permulin is a novel interactive surface prototype which enables users to utilize the entire horizontal surface for personal in- and output simultaneously. Permulin is particularly well suited for mixed-focus collaboration: users share some in- and output, while they can use the entire surface for personal interaction without distracting each other. Further information and videos available Related publications: CHI '13, CHI '13 Interactivity |
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EarPut: Augmenting Behind-the-Ear Devices for Ear-based Interaction In this project, we investigate the unique affordances of the human ear for eyes-free, mobile interaction. We have developed various means to unobtrusively instrument devices which are placed or worn behind the ear for touch-based interactions. One of the concrete outcomes is EarPut, a corresponding hardware prototype based on capacitive sensing. Further information and videos available Related publications: CHI '13 |
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LightBeam: Nomadic Pico Projector Interaction with Real World Objects Mobile projectors are more and more integrated into mobile devices and phones. Thus, they can be used for mobile interaction. In collaboration with FXPAL (Palo Alto, CA, USA), we have so far investigated the design space for the mobile projector-based interaction with arbitrary surfaces. Moreover, we have implemented interfaces for projection-corrected and jitter-free interaction. Further information and videos available Related publications: MUM '12, CHI '12, CHI '11 (MP2) |
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CoStream We investigate using live video streams not only over larger distances, but also in-situ in smaller, closed events such as soccer matches or concerts. We are particularly interested in exploring how spectators can co-construct shared experiences through mobile live video sharing during such live events. Further information and videos available Related publications: CHI '12 |
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Palm-based Imaginary User Interfaces We propose to leverage the hand as an interactive surface for TV remote control. For this purpose, we investigate how the concept of imaginary user interfaces can be leveraged to foster novel and rich user experiences for TV interaction. Further information and videos available Related publications: EuroITV '12 [Best Paper Award], CHI '12 |
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Embodied Dynamic Peephole Pointing When used as spatially-aware displays, mobile devices provide a small window (peephole) onto a large virtual information space. Users have to deal with virtual artifacts located off-screen and the loss of orientation within the information space. To gain a deeper understanding of the actual interaction performance, we have developed a novel movement time model for embodied dynamic peephole pointing. Our experiments show that our approach models the movement time in unfamiliar spaces for a-priori unknown targets exceptionally well. Related publications: HCI '11 |
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Mobile Multimedia Interaction Today, we face highly capable mobile devices which can be used to navigate even large video collections while being on the move (e.g. for mobile knowledge work). As a matter of fact, even state of the art video browsers do not support users efficiently. In this project, we investigate how novel mobile user interfaces can be utilized to support users efficiently when working with videos on the move. We have carried out extensive controlled experiments and both quantitative and qualitative analysis to gain an in-depth understanding of the problem space (see ACM MM '10 paper). Further information available. Related publications: ACM MM'10, HCI '10, IEEE ICALT '10, CHI '10 |
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Mobile Pen-and-Paper Interaction Traditional paper remains a key medium in many domains of our daily lives. Instead of being replaced by digital systems, paper artifacts coexist with digital ones. Within this project, we investigate how the digital-physical gap can be bridged even in mobile scenarios. We carried out explorative studies and used qualitative methods to better understand how paper, mobile devices and digital pens can be combined to leverage the unique affordances of each of them. Further information available. Related publications: CHI '12, EICS '11 |
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Embodied Interaction in Mixed Reality Enviroments Within this project, I gained a fundamental understanding of how people would actually interact with mobile devices when being used as so-called spatially-aware displays. I carried out an exploratory field study and did qualitative research on the interaction design for spatially-aware displays when used as dynamic peepholes to explore large knowledge networks while being on the move. Moreover, I investigated the notion of context in mobile embodied interaction (see more recent publication at CHI'11). Further information available. Related publications: CHI '11 (WS on Embodied Interaction), M&C '10 |
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Multi-Browsing: Collaborative Web Browsing with Device Federations This project focuses on multi-device web browsing. We employ novel web page partitioning algorithms to foster the collaborative browsing of web applications using multiple devices. The main part of this work has been done when I was with the European Media Laboratory in Heidelberg, Germany, as a student research assistant. Most recently, a holistic overview over this project has been published in a special issue of Springer's Journal on Multimedia Tools and Applications (MTAP). Further information available. Related publications: Springer MTAP '12, MUM '08 |
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Moving Types Multimedia exhibition focusing on kinetic typography at the Gutenberg Museum Mainz in Mainz, Germany. Within this project, I design interaction techniques for kinetic typography together with Prof. Anja Stöffler.
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Jochen Huber. 2012. Mobile Interaction with Large Multimedia Information Spaces. PhD Thesis, Technische Universität Darmstadt, tuprints.
http://tuprints.ulb.tu-darmstadt.de/3197/.
Chunyuan Liao, Qiong Liu and Jochen Huber. 2013. System and Method for Interactive Markerless Paper Documents in 3D Space with Mobile Cameras and Projectors. US Patent 20,130,033,484, 2013, published 02/07/2013.
http://www.freepatentsonline.com/y2013/0033484.html