Dr. Markus Funk

nameDr. Markus Funk
positionSenior Researcher (Area Head)
phone+49 (6151) 16 - 23194
fax+49 (6151) 16 - 23202
officeS2-02 A 109
postal addressTU Darmstadt - FB 20
FG Telekooperation
Hochschulstraße 10
D-64289 Darmstadt


Please find a full list of my publications on my personal website http://www.makufunk.de

Also find my research on Google Scholar.


Short CV

Senior Researcher
(Area Head)
TU DarmstadtDarmstadt, DESept. 2017-Present
Visiting Researcher

Siemens Coroprate
Berkeley, CA, USAJan. 2017 - Aug. 2017
Visiting Scholar

MIT Media LabCambridge, MA, USAApril 2016 - June 2016
PhD Student

University of
Stuttgart, DEFeb. 2013 - Dec. 2016
Visiting Researcher

Yahoo!-LabsSunnyvale, CA, USAJune. 2012 - Sept. 2012


Please find a more detailed and always updated CV here.




CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction

Author Sebastian Günther, Florian Müller, Martin Schmitz, Jan Riemann, Niloofar Dezfuli, Markus Funk, Dominik Schön, Max Mühlhäuser
Date April 2018
Kind Inproceedings
Book titleCHI'18 Extended Abstracts: CHI Conference on Human Factors in Computing Systems Extended Abstracts, April 21--26, 2018, Montreal, QC, Canada
LocationMontreal, QC, Canada
KeywordsTangibles; 3D Fabrication; Augmented Reality; Mixed Reality; Tabletops; Chess; Remote Collaboration
Research Areas Telecooperation, - TI - Area Tangible Interaction
Abstract The digitalized world comes with increasing Internet capabilities, allowing to connect persons over distance easier than ever before. Video conferencing and similar online applications create great benefits bringing people who physically cannot spend as much time as they want virtually together. However, such remote experiences can also tend to lose the feeling of traditional experiences. People lack direct visual presence and no haptic feedback is available. In this paper, we tackle this problem by introducing our system called CheckMate. We combine Augmented Reality and capacitive 3D printed objects that can be sensed on an interactive surface to enable remote interaction while providing the same tangible experience as in co-located scenarios. As a proof-of-concept, we implemented a sample application based on the traditional chess game.
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