Our research focuses on human computer interaction by applying user-centered design practices. We aim to make natural user interfaces, novel interactive devices and tangible objects. Our works crosses several areas of research, including flexible and resizable displays, occlusion-aware interactive tabletops, on-body interaction, digital fabrication of interactive objects and, most recently, augmented spaces to support real-time ambient for remote assistant.
Flexibles add expressive deformation input to interaction with on-screen tangibles. Based on different types of deformation mapping, Flexibles can capture pressing, squeezing, and bending input with multiple levels of intensities.
We propose to use the degree of freedom offered by the elbow joint, i.e., flexion by moving the hand toward and extension by moving the hand away from the body as an additional input modality for mobile interaction.
Liquido is a method to make 3D printed objects interactive by embedding liquids. It reduces the assembly effort after printing, is low-cost, and easy-to-apply.
Capricate is a fabrication pipeline that enables users to easily design and 3D print customizable touch-sensitive objects. Objects are printed in a single pass using a commodity multi-material 3D printer.
PeriTop explores the possibilities of augmenting a lcd based tabletop with top projected peripheral displays to enable seamless integration of digital and physical content.
CoStream provides a strong real-time coupling to the event and leverages users’ social connections to provide multiple perspectives for live events. Liquido is a low-cost and easy-to-apply method to make.
ObjecTop is a collection of occlusion-aware techniques to support users while interacting in hybrid tabletop settings. ObjecTop is a collection of occlusion-aware techniques to support.
PalmRC is a concept and prototype that uses the hand as an interactive surface for TV remote interactions. PalmRC is a concept and prototype that uses the hand as an interactive surface for.
Permulin is centred on the idea of providing both personal and shared in- and output for collaborating users. Further, we are combining 3D printed tangibles and augmented reality together with Permulin 2.0.
Do not forget to have a look at our list of past projects.
Former Group Members
In case you have any questions, requests, etc. regarding our research, do not hesitate to contact us via hci(at)tk(dot)informatik(dot)tu-darmstadt(dot)de.
We will present a full paper at CHI 2017: Flexibles: Deformation-Aware 3D-Printed Tangibles for Capacitive Touchscreens(Martin Schmitz, Jürgen Steimle, Jochen Huber, Niloofar Dezfuli & Max Mühlhäuser)
During a recent event at the Future Innovation Lab of TU Darmstadt's spin-off company Leap-In-Time by Prof. Ruth Stock-Homburg, the Hessian Minister for Science and Arts, Boris Rhein, was one of the first to have a closer look on...
Commerzbank, Germany’s second largest bank, produced a vision film about the future of work and workplaces. It features three areas of TU Darmstadt‘s spin-off company Leap-in-Time headed by Prof. Ruth Stock-Homburg from the...
TK is going to present three Late-Breaking-Work posters at this year's CHI conference in San Jose. The accepted posters are: FreeTop: Finding Free Spots for Projective AugmentationJan Riemann, Mohammadreza Khalilbeigi, Martin...
We will present the following paper at UIST 2015: Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects(Martin Schmitz, Mohammadreza Khalilbeigi, Matthias Balwierz, Roman...
Microsoft Research recently developed a number of prototypes of a novel electronic whiteboard. A worldwide competition was launched where pertinent research groups could propose innovative research projects that would leverage...
We will present the following full paper at OzCHI 2014: EarPut: Augmenting Ear-worn Devices for Ear-based Interaction(Roman Lissermann, Jochen Huber, Aristotelis Hadjakos, Suranga Nanayakkara and Max Mühlhäuser)